Below, a trailer showing off what System Shock looks like, freed of its DOS-era jank. Shoutouts to itsubitsu for finding save clips and Fearful Ferret for competing and pushing me to get sub 11:00. System Shock: Enhanced Edition is now a sharper looking game, expanded to widescreen and with modernised, configurable controls. System Shock: Enhanced Edition adds a few new features to the base game such as native mouselook, custom resolutions, and custom keybinds.įor the sake of transparency, here are my (relevant) custom binds:Īdditionally, I have Y bound to Mouse 5, Down Arrow to Mouse 4, Enter to Mouse 3, Shift+Tab to Scroll Up, and Tab to Scroll Down through Razer’s proprietary software that comes with their DeathAdder 2013.Īs you can see, I mostly play with Default (Classic) controls, with a few key differences, mainly that a few keys are easily accessible at all times. The purpose of my keybinds is to make my save creations as fast as possible (pressing Y, Down Arrow, then Enter). Well, if you run into a 2D plane with something on the other side while crouching at high speed, uncrouch as you are about to collide with the plane, then save, you bump through the other side.Īs for why this works, I need to dive into the game engine. ![]() System Shock is 2.5D, as in not 2D, but not fully 3D (like Doom, but more advanced and with Tiles instead of Sectors).
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